Diploma in Game Design
& Production

Course Overview

  • Duration

    6 months

  • Eligibility

    10+2 or Equivalent

  • Mode

    Offline/Online

  • Affiliation

    Lincoln

The Diploma in Game Design and Production program offers a comprehensive curriculum that covers every aspect of game design, from understanding the history and genres of games to mastering high-level design principles and practical tools like Unity/Unreal Engine.

This program is designed to equip students with the skills needed to conceptualize, design, and produce engaging and innovative games.

Course Objectives

  • Learn to play, analyze, and deconstruct games using various techniques, with a focus on comparative analysis, user experience, feedback, and case studies.
  • Master design thinking, idea generation, and concept development, with a focus on prototyping basics and feedback loops to refine game ideas.
  • Learn the elements of a pitch deck, storytelling, and pitching skills, as well as visual communication techniques, handling Q&A sessions, and practicing live pitches.
  • Define game vision, design game mechanics and dynamics, integrate narrative elements, and focus on balancing, pacing, and comprehensive documentation.
  • Develop thorough game design documentation, technical specifications, and understand version control, with an emphasis on clear communication with stakeholders and the use of document templates and tools.
  • Learn the principles of level design and world-building, focusing on environmental storytelling, and refining designs through playtesting and iteration.
  • Benefit from the knowledge and experience of seasoned professionals who will guide you through both theoretical and practical aspects of game development.
  • Build a strong portfolio showcasing your unique style and technical skills, making you a competitive candidate in the job market.

Curriculum

  • Game History & Genres
  • Game Analysis & Deconstruction
  • Conceptualization & Design Thinking
  • Pitch Deck & Presentation
  • High-Level Game Design
  • Spec Creation & Game Design Documentation
  • Scope & Production Planning
  • Level Design & World building
  • Systems Design & Machinations
  • Introduction to Unreal Blueprints
  • Prototyping & Level Design Tools in Unreal

Beyond The Course

At Backstage Pass, we ensure that learning is limitless and not restricted within the four walls of the classroom. Therefore, we provide students with activities and opportunities where they get to enter the real world and get firsthand experience of how things work in the gaming industry.

  • Studio Visits

    Visits to game studios allow students to witness how a game company truly works

  • Jams & Conferences

    Students are encouraged to participate in game jams and conferences to hone their skills

  • Networking Opportunities

    With frequent webinars and workshops, our students directly interact with alumni and industry experts

  • Make Your Own Game

    Our Accelerator Program allows students to make their own games and build an impressive portfolio

Career Opportunities

  • Game Designer
  • Level Designer
  • UI/UX Designer
  • Narrative Designer
  • Combat Designer
  • Technical Designer